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both are good at diff things. FPS is more realistic and really puts you in place of being that character. I love that aspec of them. TPS allows other interesting things. For example the cover system in GOW. That is of course very unrealistac because you can see over the wall but your character cant detatching you from really getting into being your character.
RB6 vagas did a good combo of the 2 but i would say fps is my fav. WIth games like bio-shock, COD4 and halflife 2 the story is really brought to life by the fact that you feel you are the character you are controlling. FPS's tend to feel a lot more fluid as well. As for the you can see more in TPS i find it an odd argument. Sure you can see if someone is directly behind you and you ge ta wider field of vision but its really hard to get a camera angle where your character never gets in the way in some manner.
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