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Old 04-06-2008, 02:08 PM   #77 (permalink)
baklan
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Local Time: 05:53 PM
Local Date: 08-29-2008
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baklan X3F Neophyte
The Elder Scrolls IV: Shivering Isles
Reviewed by XBox 360 Games at TestFreaks.
Score: 9.4 out of 10

When I play videogames, especially now on the Xbox 360, I get a big feeling of satisfaction out of beating them - and in the instances where I've earned every Achievement, I couldn't be more proud and thrilled! One game finished as I move onto the next one - but this wasn't the case when I finished Oblivion last year - instead of feeling that excitement, I was sad. There is no game, or game world, like Oblivion, and for it to actually be finished was something I hated to admit. I wanted to go back to it on many occasions, knowing that there could be so many more hidden items out there. Luckily, Bethesda is always one to please their fans and they've gone above and beyond the call of duty with the first official expansion to Oblivion, Elder Scrolls IV: Shivering Isles.

Let us get one thing straight right off the mark: this is not Oblivion in slightly different terrain. The missions and quests in Shivering Isles are not a rehash of adventures that will feel all too familiar; instead, Bethesda have created all-new missions and dungeons that have features unseen in Oblivion and that are much more story-oriented. For example, hidden within the Southern edge of the Shivering Isles (I'll discuss the actual realm and why we're there shortly) you'll find an ancient abandoned temple. Once you get inside it comes to light that it's been infested with ghosts, all looping through time and repeating their greatest moment of failure again and again as they are overrun by the Knights of Order. Unable to physically touch the ghosts, good or bad, you'll need to find a way to help defend the temple and free the ghosts from the curse... Read more

Last edited by baklan; 04-06-2008 at 02:11 PM.
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