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EverQuest II- When I used to play this game I'd level up my crafting to a point where I could create or sell products to afford the best armor and weapons before I went out to adventure. Usually my crafting was 5-10 levels above my adventuring, so that by the time I went out to take on adventures at one level, I was usually already wearing the max armor and carrying one of the better weapons. My goal was never to die and to be as prepped as possible for any adventuring. I had pretty well managed to do that a few times up until like level 30. Then I started doing PvP and I gave up the goal of not dying prettying damn quick.
Morrowind/Oblivion- I was mostly concerned with getting coin and pimping out my stats/equipment before adventuring, same as EQ2.
Mass Effect- I try to do all available side missions and explore everything in a given place before I move on, because I want to finish all the missions, get the most XP, the most credits, and see everything a place has to offer before moving on. I have a feeling I'll blow the entire game pretty quickly on my second run through though.
Fable- I did everything I could in each city/town before moving on to the next mission. Not really because I wanted to build up my character but because the game was so fun that I wanted to get the whole story. I will say though that I was never able to find all of that old man's birds at the Heroes Guild when I was a kid. I killed like 10 of them and he's still like "There's still more of them!" And I'm like "WTF?! Where?! Fine, you find them then 'cause I'm done with this crap."
Ocarina of Time- I concerned myself primarily with main missions and didn't do any side missions unless they were pretty valuable (I really only remember helping some lady gather up her chickens... I think it was to get a container heart but I can't remember, it was forever ago).
Diablo- My goal was to get through as many levels as I could with as much junk to sell as I could before having to go back up to the surface. I don't really remember any side missions in Diablo though. I just remember killing lots of stuff and collecting whatever they left behind.
Baldur's Gate- Same deal as Diablo. Basically dealt with no side missions.
Might & Magic for Genesis- Get gold, train, get gold, train, get gold, train.
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