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Old 07-20-2008, 05:03 PM   #6 (permalink)
Hs_Zion
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Local Time: 01:44 PM
Local Date: 12-03-2008
Join Date: Mar 2008
Location: Alabama
Posts: 92
Hs_Zion X3F Neophyte
Quote:
Originally Posted by pebblez View Post
fluid movement - not only horizontally, but vertically too. Guardian is great because of the multi-level movement and use of superior positions.

weapon placement - When I make my maps, I usually run around to find the place were a specific weapon can be used to it's full potential.

Diversity - Symmetrical maps can be fun. But to constantly create and play symmetrical maps on foundry can become repetitive and boring, even if different maps do have different layouts.
Lines of Sight Long lines of sight help make Guardian one of the most team oriented maps in halo 3 while the movement is still restricted somewhat compared to some halo 2 maps (narrow hallways and rooms) Guardian still offers a lot of movement choices. These choices allow you to help out a teammate with even one BR shot which can turn a fight across the map. Makeing teamwork and communication key.
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