Quote:
Originally Posted by pebblez
fluid movement - not only horizontally, but vertically too. Guardian is great because of the multi-level movement and use of superior positions.
weapon placement - When I make my maps, I usually run around to find the place were a specific weapon can be used to it's full potential.
Diversity - Symmetrical maps can be fun. But to constantly create and play symmetrical maps on foundry can become repetitive and boring, even if different maps do have different layouts.
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Lines of Sight Long lines of sight help make Guardian one of the most team oriented maps in halo 3 while the movement is still restricted somewhat compared to some halo 2 maps (narrow hallways and rooms) Guardian still offers a lot of movement choices. These choices allow you to help out a teammate with even one BR shot which can turn a fight across the map. Makeing teamwork and communication key.