Quote:
Originally Posted by mentalmummy
In your router settings you will find a setting for the MTU, if you lower the value from the default value of 1500 (I have mine set to 1458) it should help with that issue.
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Can anyone elaborate on this? Will this give any improved performance on a higher speed connection? Is the bottle-neck you hit using an MTU of 1500 on the local Xbox 360, XBL servers, IW servers, or the host's connection/360?
In short, the answer to teeforb's question is yes. If both players have 0 lag (impossible on networked play) and both fire at the same time then you would see both of you shoot at the same time in the replay. However, if your latency is higher than your opponents and you both fire at the same moment, the host's machine would receive the message that he fired before it would get yours. You will probably see a lot of kill-cams in multiplayer where they shoot first even tho you could swear you did. In addition, you will not see him fire until the message saying he fired goes from his Xbox, to the host's, then to you. Even if you both shot at the same time on the replay, you will still probably have seen yourself shoot first because your machine does not have to wait for that info to get to the host or other players, you see yourself shoot as soon as you pull the trigger.