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View Poll Results: Is it good to have open "freedom" in a game?
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Yes
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42 |
97.67% |
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No
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1 |
2.33% |
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11-05-2007, 09:57 AM
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#11 (permalink)
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X3F Member
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Apparently this game is linear!
In a 360 gamer hands on review you have to do things in a particular order and then kill the target in a pre-defined place to complete missions.
Hardly true freedom 
Sadly games with true freedom are just nigh on impossible to code as you cannot code every possibility 
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11-05-2007, 10:02 AM
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#12 (permalink)
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X3F Member
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it is linear not freedom, you can only do the mission or get in trouble....
i guess the freedom they mean is choosing how to deal with your target
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11-05-2007, 10:50 AM
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#13 (permalink)
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X3F Member
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Quote:
Originally Posted by Bakez
it is linear not freedom, you can only do the mission or get in trouble....
i guess the freedom they mean is choosing how to deal with your target
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thats good enough for me 
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11-05-2007, 10:59 AM
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#14 (permalink)
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X3F Member
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Quote:
Originally Posted by BlueBirdSoulCru
thats good enough for me 
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And I repeat
Quote:
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you have to do things in a particular order and then kill the target in a pre-defined place to complete missions.
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Freedom my hairy ballsack 
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11-05-2007, 11:43 AM
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#15 (permalink)
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X3F Member
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Location: England
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Storyline may be linear, but doesnt mean you can't go off and run around the city, climb some buildings, do some side quests etc in between kills.
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11-05-2007, 12:28 PM
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#16 (permalink)
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Hump De Bump
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Location: Womb
Posts: 2,189
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FREEEEEEEEEEEEEEEEEEEEEEEEDOMMMMMMMMMMMMMM *Braveheart style*
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11-05-2007, 01:00 PM
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#17 (permalink)
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Depends on the game I suppose, but freedom is always sweet. wOOties brings up an excellent point using Half-life as the example of good games that are linear (Orange Box...WOOHOO!) but I'm very much looking forward to the freedom of Assassin's Creed. It just seems like the right style of game for it from what I can tell.
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11-05-2007, 04:32 PM
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#18 (permalink)
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Our Flag was Still There
Points: 12,379, Level: 26 |
Local Time: 07:17 PM
Local Date: 10-11-2008
Join Date: Apr 2006
Location: Center of the American Revolution
Posts: 3,061
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Linear games FTW!
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Owned Games:
Gears of War, Call of Duty 3, Call of DUty 4, King Kong, Perfect Dark Zero, Ninja Gaiden( original xbox), Halo 1(original xbox), Call of Duty 2, Ghost Recon Advanced Warfighter, Saint's Row, Guitar Hero 3, Halo 3, Project Gotham Racing 3.
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11-06-2007, 02:31 AM
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#19 (permalink)
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its has to be freedom other wise how are you going to do all the add on bits that they said you dont have to do?
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11-06-2007, 06:05 AM
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#20 (permalink)
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X3F Member
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The appeal to Assassins Creed is that the game allows you to free roam.
It would be Prince of Persia in a different setting without the free-roam.
Obviously GTA is the king of freedom, but other games like Hitman & Splintercell have introduced a good mixture of both forms.
For mine AC needs the freedom to demonstrate the new movements available in the new game. It would be pointless to have talked up such a situation such as the 1" ledge grabbing if it was a linear wall climb.
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