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Old 01-13-2006, 08:38 AM   #1 (permalink)
Healy10
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Cool PDZ Perfect Agent Tips

Post any tips 4 completing PDZ on Perfect Agent here!!
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Old 01-15-2006, 05:07 AM   #2 (permalink)
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Yeah i wouldnt mind some tips either, i've heard of video walkthroughs but where are they?
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Old 01-16-2006, 04:27 PM   #3 (permalink)
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screw that....just do it by yourself u dont need that shise....
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Old 01-17-2006, 02:36 AM   #4 (permalink)
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I made a walkthrough for the Nightclub level since that one is pretty hard on Perfect Agent. Hope this helps...

***Make sure you use headshots throughout this walkthrough until it says differently or the level will be so much harder.***

If you have beaten the game on another difficulty and have these weapons available to use, start with the p9p, the shotgun, and the frags. The best thing to do is to start off by wacking the guy sitting on the crates at the beggining with a melee attack from the back. Take a right after killing him and pick off the guy that's walking towards you with the p9p (silencer on, since you can't get caught on this level before you audioscope all 3 enforcers). Walk up the stairs on the far side and you should see the hummer and three guys standing around crates if you're in the right spot. But stay by the stairs and pick off the guy that's walking around the side of the club closest to you with a headshot...make sure he's not in view of the two bouncers guarding the entrances to the club. After he's down, take out the two bouncers with headshots starting from the one nearest you. If you have the grenades with you, switch to them and walk foward about halfway between the stairs you were at and the guys by the crates and lob a grenade right under the guy's ass sitting on the crate closet to you (it's not loud enough to alert the enforcers, and if done right, will kill all three of them).

Now go back and stand next to the inner wall in front of the club...the one directly across from the entrance of the club closest to the stairs you were at. Audioscope the enforcer in the middle of the garden. After that's done, you can run all the way back passed the hummer and shoot the lock of the door. But instead of going through the door, use your demo kit to blow open the wooden fence (won't alert anybody). Aim up and shoot the guy at the top of the lift in the head from the ground (from where you stood when you placed the charge) and take the lift up. Audioscope the enforcer down in front of you from the top and kill him afterwards or else he'll come after you later in the level. From the top of the lift take the zipline left of you down to the boat area but stay on the ledge where you land and audioscope the last enforcer directly below. Walk all the way around on the ledge close to where the ladder is and wait for the guy below to walk back out onto the walkway. Kill him and drop down onto that walkway and walk around close to the door. Kill the guy standing by the tower facing the boat whenever the guy walking around the boat isn't facing him. Then shoot the guy walking around the boat. Before leaving through door close to you, throw a grenade down by the boat and it will blow it up and finish one of your primary objectives. Leave through the door and shut it behind you because the AI on this game doesn't seem to open that door after it's closed.

Go back through the hole in the fence and go downstairs to open the door that leads into the club. Switch to your shotgun and shoot the guy sweeping in the back and wait for the other two in the next room to come out and waste them...you may have to go in there and kill them if they don't come. Go through the long hallway at the top of the stairs and go through the door on the right at the very end. Head shoot the guy in the chair with your p9p and flip the switch on the desk to turn off the metal detectors (beats me, but that's what Chandra says it does). Melee the fire alarm on the wall next to the door you did not come in through and watch through the windows until all the civillians have left the club. Poke your head out into the ball room through that door and shoot a guy or two just so the others will start running into the room your in. Switch to your shotgun and wait by the door as you lay them out one by one. In the balloom, duck and take out the guys with guns behind both bars by the main entrance and the staircase. There is armor in the room behind the bar next to the main entrance of the club. Hide behind the pillars and pick off the guys on the second floor.

Go up the main stairs and clear the top floor of anybody else up there. There should be another set of stairs on the second floor that leads to a third floor. Throw a grenade into the room at the top of that second set of stairs and run back to the base of those stairs on either side. Pick off everyone that comes down those stairs with your shotgun. Go into that room and make sure you mop up anybody else if there is anybody else in there. On the far left of that room there are two double doors and the bouncer you picked off from the lift is still laying the way you left him with his shotgun ammo yours for the taking. Take the door back inside behind the bar and you should end up into another room with a bar. Poke your head out again and pick off a guy so they'll start running in again. Back up and wait with your shotgun for them to come in. Go in that room and make sure there's nobody left and go up the stairs on the left or right.

Make your way to the double doors on the second story of that room and pick off the two guys in the stair well. Make sure you stay in the squatted position when you go up those stairs and peek out just enough for the guys at the top of those stairs to see you. You might get nipped a little by gunfire or the turret on the wall, but you should be ok. After they see you, they will either be killed by the turret, or will chase you down the stairs. Either way, run to the base of those stairs and hide in the room next to the stairs. When they come down, pick them off with your shotgun...but stay in that room because more guys will come into the stairwell from the room with the 2nd bar. After everybody's out, that should be the rest of the enemies for the level.

Now it's on to the turrets at the top of those stairs. You will have to stay squatting and try your best to hit it in the short time you pop out in its view, or you can either hold a grenade in your hand until its timer reaches about 2 sec and throw it, hoping it will hit it. There's two more turrets you have to deal with: one on both paths out of the room where the first turret was. Do the same thing you did with the first one for the other two, but be careful that you don't get shot in the back by the turret opposite of the one you're trying to destroy. On the path to the left out of the room, you can blow the wall open and flip the switch inside which will disable any remaining turrets. Walk around the hallway until you reach the double doors and go inside. End of level.

Shit that was long...I don't know if this helped, but if you guys find this useful, let me know of any other levels you'd like walkthroughs on. Thx.
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Last edited by badassx6; 01-18-2006 at 01:14 PM.
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Old 01-17-2006, 05:35 AM   #5 (permalink)
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paragraphs? lol it would be easier to read if you inserted a few of them in there.
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Old 01-17-2006, 05:54 AM   #6 (permalink)
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thanks for the guide,
but I gotta try it myself 1st
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Old 01-18-2006, 01:11 PM   #7 (permalink)
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k...i just edited it with paragraphs.
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Old 01-19-2006, 05:10 AM   #8 (permalink)
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very long paragraphs. i got this game when i preordered my 360, is it a good game?
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Old 01-24-2006, 11:30 AM   #9 (permalink)
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Great Game, you will love it. Try it on line its a must soo fun with Jet Packs n all lol.
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