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| Gran Turismo 5 The Real Driving Simulator |
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11-05-2009, 03:41 PM
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#1 (permalink)
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GT5 cost $60 million
Quote:
Gran Turismo 5 has been years in the making. Last time we checked, years are not cheap. Years are expensive.When asked by AutoWeek about the game's budget, Gran Turismo creator Kazunori Yamauchi dropped this price tag: $60 million.
"There are other games that cost more," Yamauchi added. "Considering the size and scale of the game, I think it's probably a fairly small amount."
Other games that cost more? Games like Shenmue or Grand Theft Auto IV?
With Polyphony Digital's know-how and expertise, the game probably cost less that it could have considering the lengthy development cycle. But then again, GT5 is apparently 50 times more than the first Gran Turismo. We're not sure if that amount includes marketing and what not.
If Yamauchi and his team curbed the dev cycle and turned around the game in a more timely fashion, they could has brought down the game's budget even more. Not our money, though! Perhaps the inevitable GT6 won't take as long — or cost as much.
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http://kotaku.com/5397660/how-much-d...5-cost-to-make
I hope all this money hasn't been wasted.
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Last edited by meatball; 11-05-2009 at 03:42 PM..
Reason: sauce
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11-05-2009, 10:29 PM
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#2 (permalink)
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I wonder how much of that went to the car companies to license their cars?
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11-05-2009, 10:31 PM
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#3 (permalink)
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I wonder how much of it went on Yamauchi's race day trips 
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11-06-2009, 01:33 AM
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#4 (permalink)
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Im da Boss
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So how much would they need to sell to get get a profit?
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11-06-2009, 09:44 AM
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#5 (permalink)
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Quote:
Originally Posted by shorty920
So how much would they need to sell to get get a profit?
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A little over 1Million copies...
Click here to see full text
60,000,000 / 59.99USD = 1,000,166.6
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11-06-2009, 12:22 PM
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#6 (permalink)
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This game better be nothing short of amazing...
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11-06-2009, 01:31 PM
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#7 (permalink)
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Quote:
Originally Posted by shorty920
So how much would they need to sell to get get a profit?
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Devs make something like 26-30$ of profits for each copies sold, so they'd need a little over 2 million copies.
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11-06-2009, 03:40 PM
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#8 (permalink)
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At least they know they can turn a profit, I doubt most PS3 owners will turn their noses up at it.
Unlike Shenmue which cost $70million and would have needed every Dreamcast owner to buy it, twice. 
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11-06-2009, 03:44 PM
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#9 (permalink)
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The Peoples Admin
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50, 100, 200 Million... who cares as long as you still only pay $60.
Most of this spending is probably in travel and testing costs, not in the actual developing of the game.
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11-06-2009, 05:16 PM
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#10 (permalink)
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Im da Boss
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Quote:
Originally Posted by biron14
A little over 1Million copies...
Click here to see full text
60,000,000 / 59.99USD = 1,000,166.6
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You do realize that the developers don't get $59.99 of profit everytime they sell a game right?
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