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Nintendo Wii Official Nintendo Wii Discussion (Flamers stay out).

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Old 02-17-2008, 01:53 PM   #1 (permalink)
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18 Glitches/Exploits Already Found in Super Smash Brothers Brawl

Several enterprising (read: lucky) gamers not only already have Brawl, but have already discovered some bizarre nuances to the game. The U.S. version isn't even out yet, and already we're seeing infinite jumps, infinite grabs, crazy physics, and a Jigglypuff bigger than the entire screen.

Here's a compiled list of some of the tactics that have been found, ranging from useful to downright bizarre. Some of them are true "glitches," meaning that they are mistakes in the game’s code to create a unique response to certain input from the player. Others are best described as "exploits" that take advantage of Brawl's mechanics. And, some of them are just neat little tidbits.

Kirby's Infinite Jump

YouTube - SSBB-Kirby infinitejump

By merely using his side-B before he hits the ground, Kirby gets all his jumps back! So far, it looks like this can only be done over ground. The opportunities for a technique like this are pretty obvious, but the nature of Kirby’s side-B seems to limit its effectiveness.


Much like Kirby’s infinite jump. Actually, it is exactly like Kirby’s infinite jump. This brings up the question of what exactly causes the glitch – and it must be a glitch, because what game designer would leave this in? If two characters can regain their jumps with their side-B, chances are others can as well. This could be a very prominent technique, especially for those that prefer using aerial maneuvers over ground attacks.

Ice Climbers Infinite

Wobbling is out dead; long live chain grabbing! The Ice Climbers were thought doomed to be one of the worst characters in Brawl, not having wavedashing and wobbling to build a strategy around. This could prove everyone wrong. This also bring up another question: can this be done with correct timing in a 2v1 situation with two other characters? If so, 2v2 games have a great strategy for when it comes down to 2v1 situations.

Toon Link's Ultra D-Smash

Ouch? We don’t really know what caused this to happen. It could have been a once in a lifetime event, or perhaps a fake video in which the creator added up a huge handicap that allowed his attack to send her that far. But if it isn’t, presumably Zelda either directional-influenced towards Toon Link, or the start of her down smash affected her momentum.

Toon Link's down-air stall

YouTube - Toon Link Glitch

This is done by doing the down-air without jumping repeatedly. Under normal circumstances, Toon Link’s down air launches him towards the ground, but someone has discovered that using it repeatedly after being launched in the air means causes Toon Link to hover for a long period of time. This also brings up the possibility that other characters that have a down air that launches them downward could do this. We may very well see videos of Sonic and Zero Suit Samus using this same technique.


A very potent bomb jump indeed! This recovery is similar to Samus' bomb recovery in Melee (seen here at 4:20), and with it Snake’s already good recovery has improved drastically. This video is fairly straightforward and makes one thing clear: Snake is going to be one hard character to edgeguard.


Very similar to the Melee counterpart in that you can attack with your b-air while having your full momentum. Done by running forward, press the opposite direction, then immediately jumping, you will effectively jump while facing the other direction. This is a gift for any character that wants to be able to attack with their back air, and help to balance the gameplay as well as enhance it. This will be a common tactic for the rest of the game’s lifespan.


Unlike in Melee, this kills you. Who knows if we’ll find a use for this? (We didn't in Melee, but there was an entertaining use in Smash 64.)


As Lucario takes damage, he becomes more powerful! This makes him a very odd character to deal with. At what point, if any, does it work against you to damage him?


What Sakurai giveth, Sakurai taketh away. Snake's earlier recovery trick is balanced out by this handicap: if Snake is grabbed during his up-B, he is unable to up+b again. And you thought Yoshi had it bad lacking an up-B recovery. See it at 2:11, 2:54, and 4:33.


It’s back – and this time, it is much easier to do! Just hold down-B and mash it over and over again.


Peach can throw her turnips, bob-ombs, and other projectiles out of her roll. We don't know yet if other characters can do this.

Peach's Backwards turnip dash

YouTube - SSBB Peach Reverse

Curioser and curioser.


Peach is showing some promise in Brawl. By air dodging into the ground and doing the technique shown in the above videos, you can actually make Peach waveland while throwing an item. It's possible we’ll see ROB doing this with his gyroscope, or Wario with pieces of his bike. After all, Diddy can do it too.


Often called “fox trotting” in Melee, trotting is done by dashing forward, stopping your dash, then doing it again to open up your initial dash animation. This creates a unique form of movement that, for some characters is faster than running. It also has the added benefit of letting you do tilts out of a dash attack with ease.


As if they weren’t dangerous enough with their new chain grab, the Ice Climbers are confirmed to be desynch-able. If you've ever played against a good Ice Climbers in Melee, you know that makes them very hard to approach.


Last, but not least, the most amusing of the bunch. Using Jiggly’s final smash when the bridge is constructing turns her into an enormous monster. Somebody'd better call Venkman.

Source

Enjoy.
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Old 02-17-2008, 02:32 PM   #2 (permalink)
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This is fucked up. Now shitholes are going to ruin the game and cheat.
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Old 02-18-2008, 06:13 PM   #3 (permalink)
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Yhey'd better fix this shit before it gets to the US.
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Old 02-18-2008, 06:21 PM   #4 (permalink)
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The Giga Jiggly video is amusing.
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