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Old 05-28-2008, 07:03 PM   #1 (permalink)
Snowy
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Shaun White Snowboarding

I have been waiting for a game like this for 3 years. no lie. if this game is good that is. the screens look amazing so far and since its being made by ubi it should be amazing. only thing is that it looks like the spins are not free enough. it looks like you wouldnt be able to land 90* which was a huge flaw in amped 3. and 16-32 player mulitplayer!!!!!!omgaw

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Shaun White Snowboarding may remind you a bit of the popular Amped series. The entire game exists online at all times (though you can play offline if you like). The mountain will have between 16-32 gamers depending on how much juice Ubisoft can squeeze out of the PC, PS3 and Xbox 360. Those boarders will be on the mountain with you at all times. You can free roam and just have some fun, hop into multiplayer modes, or target single-player challenges. Once you finish with a challenge you instantly pop back onto the mountain where everyone else is still boarding Rather than go for the over-the-top action route of EA's SSX, Shaun White Snowboarding (or SWS) shoots for realism. The goal is to give gamers a sense of what it's like to snowboard and to inspire n00bs to head to the nearest snow-capped mountain with board in hand. SWS uses the Assassin's Creed engine, which isn't readily apparent considering the gameplay, but means you can expect large environments, awesome graphics and great animations.

SWS is a phsyics-based game that factors in gravity and friction. The board you choose has an affect on your performance on the snow. The snow itself plays its own part. Your board cuts through powder a bit slower and turns wider, while you'll move faster on packed snow. It's easy to tell the difference when on your board and this will lead you to alter your course down the mountain depending on what you're trying to accomplish. Some boards also perform better on different types of snow, so don't think that riding through powder is going to be like cutting through quicksand.

Every move in the game is one that Shaun White has pulled off in some capacity -- and most likely during a mo-cap session. You won't be stringing together dozens of tricks while executing star power or any of that crap. This is a slightly more slow-paced and skill-based game.

Don't expect your gear to give you stat boosts either. Gear is your status symbol -- it lets you have a unique-looking character, but also rewards those who have progressed in the game. And there will be a lot of gear. A lot. Though Ubisoft is still working out contracts, we are assured that Shaun White's Burton collection will be in the mix along with dozens of other major sponsors to follow. Once you've progressed a few hours into SWS, there's no reason you should look anything like your other friends on the mountain.

There are four moutains in SWS, including Alaska, Park City and Japan. Each mountain features up to three different sections: peak, back country and park (or resort). All three offer very different challenges and completely change the way you'll use your board. At the peak, it's all about getting big air, sliding on the lips of canyons and building speed.

YouTube - Shaun White Snowboarding

YouTube - Shaun White Snowboarding Gamespot Interview











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Last edited by Snowy; 05-29-2008 at 12:48 AM.
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Old 05-28-2008, 07:25 PM   #2 (permalink)
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Wow that does look good. I remember the first (decent) snowboarding game I saw was being advertised for the release of the PS2, the graphics looked great at the time lol.

I think Ill have to check this one out!
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Old 05-28-2008, 07:51 PM   #3 (permalink)
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No snowboarding game will be better than Amped 2.
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Old 05-28-2008, 07:57 PM   #4 (permalink)
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thats what i thought. this one if it is what they say it is will beat amped 2 as epic as it was
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Old 05-28-2008, 08:01 PM   #5 (permalink)
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I hope its something like Skate. I would be amazified
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